LLM integration in game writing: an investigation of visions and tools
Sezen, Digdem and Sezen, Tonguc (2025) LLM integration in game writing: an investigation of visions and tools. In: 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, 17-18 March 2025, Cambridge, UK. (Submitted)
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The integration of artificial intelligence (AI), particularly large language models (LLMs), is reshaping creative practices across industries, including game writing. This study investigates the evolving relationship between generative AI and game writing, focusing on how LLM-integrated game writing tools are transforming traditional workflows and roles. Beginning with an exploration of the conventional responsibilities of game writers, the paper contextualises the challenges and opportunities presented by LLMs in narrative design. The study then examines the current industry landscape, analysing the promises and speculative narratives surrounding LLM adoption. Through three case studies—Charisma AI, Convai, and InWorld—and a fan-led modification of Skyrim, it explores the diverse ways LLMs are being integrated into game writing practices.
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