Visual digital culture: surface play and spectacle in new media genres
Darley, Andrew (2000) Visual digital culture: surface play and spectacle in new media genres. Routledge, New York, USA. ISBN 9780415165556
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The following description is taken from the book cover. Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture.
This book has been translated into Italian, ISBN 9788846480644; Japanese, ISBN 9784771013575; and Spanish, ISBN 9788449313240.
Wolf, Mark J. P.. "Visual Digital Culture (Book Review)." Film Quarterly 55, no. 4 (Summer 2002): pp. 67-9.
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