Normalized cyborgization: cybernetics in the Cyberpunk franchise
Sezen, Tonguc and Sezen, Digdem (2025) Normalized cyborgization: cybernetics in the Cyberpunk franchise. In: Cybernetics in science fiction. Peter Lang. (In Press)
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his chapter investigates how Cybernetics, and specifically cybernetic augmentations, are represented in the Cyberpunk franchise and how their impact on society is portrayed. Cyberpunk 2077 (2020) and other extensions will be touched upon due to their flexibility and openness in creating imaginary speculative futures, the chapter will focus on worldbuilding elements in official TRPG publications. Also called ‘story-world databases’, these publications, like rulebooks and sourcebooks, play a major role in framing and shaping TRPG experiences by providing complex world infrastructures describing the culture, technology, and society of a fictional world with intentional gaps and adaptation spaces to be filled by the players during game sessions (Schallegger 2018; Mochocki 2021). The chapter begins with a brief history of cybernetic augmentations in the Cyberpunk franchise, explores their normalization, and concludes by examining one of their key impacts on individuals’ health.
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